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In-game ControlsEdit

CHARACTER CONTROLS:

- Basic attack

  • Ground string and running attacks are cancellable to specials

- Special Move Finisher 1

- Special Move Finisher 2

+ - Special Move Finisher 3

  • Formerly the only Finisher in BW1

X - Jump (hold to jump higher)

  • Currently not counting heavy armed final forms/modes

X (during combo moves) - Rider Cancel (since BW2)

  • Some special move(s) is/are difficult to, or slow on Rider Cancel
  • Safer than Rider Glide on without costing gauge, but no Armored
  • Think of this terminology similar to Jump Cancel like the other action adventure hack n' slash games

+ X - Rider Glide

  • A "combo breaker", costs 25% of meter

R2 (console)/R (handheld) - Super State

  • Later has finisher property Finisher (since BW2)
  • Can be used in 50% (since BWG)
  • Press again for Ultimate State (after Ultimate Gauge is full and transform into Super State in BW2, later after transforming in Super State in 100% since BWG)

L2 (console)/Select (handheld) - Summon transportation/Enters transportation state

R1 (console only) - Cycle through form/special/equipment/boost changes (tap)/Change form/Return to base form (for a certain Rider who have a default form change and equipments) (exit super states)/Boost up charge (hold)

  • Certain playables only

L1 (console)/L (handheld) - Guard (can evade by directing the analog control while guarding)

L1 (console)/L (handheld)+ - Summon Assist (in BW2)/Tag Partner (since BWG) 1

  • Cost 10% Assist (in BW2)/Tag (since BWG) Summon Gauge

L1 (console)/L (handheld)+ - Summon Assist (in BW2)/Tag Partner (since BWG) 2

  • Cost 10% Assist (in BW2)/Tag (since BWG) Summon Gauge

L1 (console)/L (handheld)+ - Summon Assist (in BW2)/Tag Partner (since BWG) 3

  • Cost 10% Assist (in BW2)/Tag (since BWG) Summon Gauge

L1 (console)/L (handheld)++ - Double Rider Kick (since BWG)

  • Press again to cancels the timer to perform this
  • Heavy armed type final form/modes will exit to default form/mode, which costs amount of super meter
  • Cost 100% Tag Summon

L1 (console)/L (handheld)+X - Change Partner's Mode

  • Attack - Target same enemy as the player
  • Guard - Partner defend themselves
  • Support - When the player is hit

R3 (console)/Tap Screen on Bosses (handheld) - Lock on

  • Only against Bosses

L3 (console)/Double Tap L Directions (handheld) - Dash

  • Some Riders like Beast Falco Mantle Transportation Mode, Skyrider Sailing Jump Mode, and Baron Over Lord form/Lord Baron can Dash Attack using this
  • While DiEnd's Dash Attacks is simply L3/L Directions when entering Transportation Mode
    • Drive Type Tridoron and Eternal T2 Accel Maximum Drive Transportation Mode does not have Dash Attack

Left/Right (D-pad) - Cycle through form/special/equipment/boost changes

  • Certain playables only

Down (D-pad) - Change form

Up (D-pad) - Return to base form (for a certain Rider who have a default form change and equipments) (exit super states)/Boost up charge (hold)

  • Certain playables only

TRANSPORTATION CONTROLS (Only for playable characters (also forms) who has an actual Transportations, such as commonly Bike, also Horse and Car):

R2 (console)/R (handheld) (formerly or in BW1) - Accelerate

L2 (console)/L (handheld) - Dismount

R1 (console only) or X - Brake/Step back (when not accelerating)

R2 (console)/R (handheld) + X or  + X - Drift (while turning right or left)

 - Burn Out

  • Hold to increase speed (difficult to turn left or right) and Release
  • Fourze was exclusively uses Koei's Warriors' attacks in BW2's "Space Time" movie mission

- 180 degree turn

- Transportation Attack (ground only)/Attack Blast (Rider Break) (while in the air after encountering a ramp and goes further forward there) (since BWG)

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