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นาย kisaragi

นาสกุล gentaro

เพศ ชาย

รับบท

มีชื่อว่า

masked rider fourze

Kamen Rider Fourze
Kamen Rider Fourze
Kamen Rider Fourze
Identity Gentarou Kisaragi
Series Kamen Rider Fourze
Debut Kamen Rider: Battride War
Portrayed By Sota Fukushi (except BWG)
Hiroshi Hori (BWG)
Unlock Condition Battride War:
Defeat Fourze at "The Awakening of Fourze"
Battride War II:
Starting Riders
Battride War Genesis:
Complete All Part 2's main missions

Kamen Rider Fourze is a playable character, debuted in Kamen Rider: Battride War.

Biography[]

Gentaro is a second-year transfer student at Amanogawa High School who looks like the delinquent yankee, wearing a short jacket over a T-shirt and baggy pants, with his hair in a pompadour, rather than the clean cut uniform worn by other AGHS students. Despite his outlandish appearance, Gentaro is very sociable and willing to make friends with almost everyone he comes across, often doing bizarre things to get to know someone he wants to befriend better and going to great lengths to help a friend in need. He puts friendship above anything else and values every friend he has, to the point of crying hard whenever he hears a sad story about a friend. He also has a special handshake he does with his friends and is commonly used whenever Gentaro makes a new friend. The reason he does so is because he wants to see that person he befriends smile, which is the best feeling one could have. He is generally very earnest and very thick-skinned, but can also can actually be very dense and imperceptive. He is also prone to say things other people have a hard time comprehending, due to his unique and bizarre view in things. These quirky qualities are seen by others around him to be both annoying shortcomings and unusual strengths.

On his first day at AGHS, he reunites with his childhood friend Yuki Jojima. After this reunion, Gentaro makes it his objective to befriend loner Kengo Utahoshi, who goes out of his way to avoid him. Gentaro's search for Kengo results with him getting into a confrontation with the head cheerleader Miu Kazashiro and star football player Shun Daimonji until a strange creature Yuki identifies as a Zodiarts appears. Though he appears to have been knocked out while fighting off the Orion Zodiarts, Gentaro sees Kengo's arrival in the Powerdizer exo-suit and later follows him and Yuki to an abandoned part of campus where they enter a locker that transports them to a lunar base known as the Rabbit Hatch where the Fourze Driver, created by Kengo's father, is being kept. Gentaro takes the item after hearing Kengo speak of his difficulty in manning the Powerdizer, and then faces off against the Orion Zodiarts as Yuki instructs him on how to use the driver. Transforming into a figure code-named Fourze, Gentaro is able to defeat the Orion Zodiarts, and he is begrudgingly allowed to keep the Fourze Driver in order to battle the Zodiarts menace. To cement his new friendship with Kengo, inspired by Tomoko Nozama's presentation of an urban legends website she found that details the deeds of Kamen Riders for the previous 39 years, Gentaro forms the Kamen Rider Club while taking up the title of Kamen Rider. Eventually, his club grows in members as does his array of Switches to utilize as he faces off against the group distributing the Zodiart Switches to his classmates: the Horoscopes. However, briefly receiving aid from Kamen Rider Nadeshiko before gaining aid in the Kamen Rider's new club member, Ryusei Sakuta, Kamen Rider Meteor, Gentaro continues to protect his friends as well as his school from the threat of the Horoscopes. Along the way, Gentaro and his friends also befriend Inga Blink as they help her save the world from the Kyodain.

It would be during the end of his first fall term in Amanogawa High that Gentaro and his friends learn the Horoscopes are an inner circle led by Mituaki Gamou, who is not only the school chairman but also was a presumed friend of Kengo's father. As the final confrontation begins, Gentaro learns that Kengo is the Core Child, a construct of Cosmic Energy created from the Core Switch that Rokuro and Gamou reversed engineered to create the Fourze System and the Zodiarts Switches. Though he helps Kengo cope with him leaving to see the Presenters, the alien race that sent him to Earth, Gentaro is forced to watch Gamou end Kengo's life. However, thanks to a letter Kengo left behind, Gentaro resolves to show Gamou the error of ways. Though he succeeds in reaching through to him, Gentaro watches as Gamou's body begins to dissolve into stardust, just as he promises to meet the Presenters in the chairman's stead. Upon learning that Gamou restored Kengo to life, Gentaro reforms the Kamen Rider Club into the Space Kamen Rider Club, with the intent to befriend everyone in the universe.

Five years after his adventures, while his friends are living their dreams, Gentaro became a teacher at Amanogawa High and new advisor of the Kamen Rider Club whose sole member is Miyoko Ohki. However, Gentaro encounters a student name Saburo Kazeta whose psychic powers are being manipulated by a criminal named Banba who is working with the Akumaizer trio. Reunited with his school mates, Gentaro manages to win Saburo's trust by destroying the Fourze Driver to convince the youth that he can change. Though this allowed Saburo become Inazuman and defeat Banba, Gentaro pursues Eel to the past alongside Kamen Riders Meteor and Nadeshiko. Borrowing the Fourze Driver from his past self in his third year, Gentaro aids Kamen Rider Wizard in defeating the Akumaizers while creating a paradox where he possesses the Fourze Engage Ring that made their team up possible.

Details[]

States

The following states are available to Fourze.

  • Base States (default)
  • Elek States (available at level 2)
  • Fire States (available at level 5)
  • Magnet States (available at level 10)
  • Cosmic States (final form)

Base States has a varies Switch moves.

Rider Glide: Wheel Switch

Moves

  • ---(5)-(3)-(7)-: a kick, punch, and headbutt, followed by using the Drill Switch & Chainsaw Switch, Claw Switch, Chain Array Switch, and Hammer Switch
  • -: Hammer Switch
  • --(3): Spike Switch (Rider Triple Spike Kick)
    • Can be direct
  • ---: Water & Freeze Switches
    • Can be rotated
  • ---(5)-: Giant Foot Switch
    • Tap for more hits
      • Only lasted for five times
    • Can be rotated
  • ----(3)-(3): Winch & Board Switches
  • -----(7)-(5): Wheel Switch
  • ---(5)-(3)-(7)--(20): Launcher Switch
    • Shots 20 Missiles
  • Running : Hammer Switch
  • Air : Hopping Switch
    • Missed combo chains to Spammable/specials if not hit
  • Air X: Gyro Switch
    • Hold to glide
      • During Gyro Switch : Gatling & Launcher Switches
    • Can be directed
  • Air : Drill Switch
  • : Rocket Switch (Rider Rocket Punch)
    • Hold for more range
    • Can be rotated before the attack
  • : Radar & Launcher Switches
    • Shots 20 Missiles
    • Can be rotated before the shot
  • +: Rocket & Drill Switches (Rider Rocket Drill Kick)

Rider Glide: Wheel Switch

Moves

  • ------(5): a six slashes ending with the Rider Ten Billion Volt Shoot
  • Running : Hammer Switch
  • Air --: a three aerial slashes
  • Air X: Gyro Switch
    • Hold to glide
      • During Gyro Switch : Gatling & Launcher Switches
        • Cannot be linked to Air
    • Can be directed
  • Air : Rider Ten Billion Volt Burst
  • : Rider Ten Billion Volt Burst
    • Stuns the enemy and good for jumping to aerial attack followups when enemies are stunned
  • : Rider Ten Billion Volt Break
    • Hold to charge
    • Can be directed
  • +: Rider Lightning Drill Kick

Rider Glide: Wheel Switch

Moves

  • ----------: a seven fire shots while walking forward, then four more shots while standing still
  • Running : Hammer Switch
  • Air : a descending flamethrower attack
  • Air X: Gyro Switch
    • Hold to glide
      • During Gyro Switch : Gatling & Launcher Switches
    • Can be directed
  • Air : Drill Switch
  • : Hammer & Fire Switches
    • Can be rotated during Fire Switch shots
  • : Fire Extinguisher Mode
  • +: Rider Exploding Shoot
    • Hold the button to charge the attack which adds the Gatling and Launcher Switches to it for more damage and a larger area when full charge glow blinking stops and release to attack
    • Can be rotated

Rider Glide: Wheel Switch

Moves

  • : alternating shots from the N Magnet Cannon and the S Magnet Cannon
    • Can be continued indefinitely, running  is the same as the 
    • Inifinite used
    • Can be rotated
    • No combo chained
  • Air : Hopping Switch
    • Missed combo chains to Spammable/specials if not hit
  • Air : Drill Switch
  •  or  or +: Rider Super Electromagnetic Bomber
    • No combo chained
    • Can be rotated

Cosmic States is accessed by pressing R2 when the super meter is full. After transforming, Fourze performs the Rider Super Galaxy Finish.

Rider Glide: Wheel Switch

Moves

  • ----(2)--: a three slashes, then five slashes with extended range of Fire Switches
  • Running : a running slash
  • Air : Helm Breaker
    • Cannot be linked to Air
  • Air : Rider Kick
  • : Launcher & Freeze Switches
    • Shots 20 Missiles
    • Can be rotated before the shot
  • : Giant Foot & Freeze Switches
    • Tap for more hits
      • Only lasted for three times
    • Can be directed
  • +: Rocket & Elec Switches
    • Hold to charge for more hits
      • Can be directed before the Elec Switch double shots

States

The following states are available to Fourze.

  • Base States (default)
  • Elek States
  • Fire States
  • Magnet States
  • Cosmic States (Strongest Final Form Set 1)
  • Double Rocket States [NEW] (Strongest Final Form Set 2)
  • Fusion States [NEW] (Ultimate Final Form each set)
    • Meteor Fusion States (Ultimate Form Set 1)
    • Meteor Nadeshiko Fusion States (Ultimate Final Form Set 2)

Base States has a varies Switch moves.

  • Rider Cancel: Dodge
  • Rider Glide: Wheel Switch

Moves

  • ---(5)-(3)-(7)-: a kick, punch, and headbutt, followed by using the Drill Switch & Chainsaw Switch, Claw Switch, Chain Array Switch, and Hammer Switch
  • -: Hammer Switch
  • --(3): Spike Switch (Rider Triple Spike Kick)
    • Can be direct
  • ---: Water & Freeze Switches
    • Can be rotated
  • ---(5)-: Giant Foot Switch
    • Tap for more hits
      • Only lasted for five times
    • Can be rotated
  • ----(3)-(3): Winch & Board Switches
  • -----(7)-(5): Wheel Switch
  • ---(5)-(3)-(7)--(20): Launcher Switch
    • Shots 20 Missiles
  • Running : Hammer Switch
  • Air : Hopping Switch
    • Missed combo chains to Spammable/specials if not hit
  • Air X: Gyro Switch
    • Hold to glide
      • During Gyro Switch : Gatling & Launcher Switches
    • Can be directed
  • Air : Drill Switch
  • : Rocket Switch (Rider Rocket Punch)
    • Hold for more range
    • Can be rotated before the attack
  • : Radar & Launcher Switches
    • Shots 20 Missiles
    • Can be rotated before the shot
  • +: Rocket & Drill Switches (Rider Rocket Drill Kick)

  • Rider Cancel: Dodge
  • Rider Glide: Wheel Switch
  • Moves

    • ------(5): a six slashes ending with the Rider Ten Billion Volt Shoot
    • Running : Hammer Switch
    • Air --: a three aerial slashes
    • Air X: Gyro Switch
      • Hold to glide
        • During Gyro Switch : Gatling & Launcher Switches
          • Cannot be linked to Air
      • Can be directed
    • Air : Rider Ten Billion Volt Burst
    • : Rider Ten Billion Volt Burst
      • Stuns the enemy and good for jumping to aerial attack followups when enemies are stunned. Uses Rider Cancel dodging to go jumping to Air -Strings quickly
    • : Rider Ten Billion Volt Break
      • Hold to charge
      • Can be directed
    • +: Rider Lightning Drill Kick

  • Rider Cancel: Dodge
  • Rider Glide: Wheel Switch
  • Moves

    • ----------: a seven fire shots while walking forward, then four more shots while standing still
    • Running : Hammer Switch
    • Air : a descending flamethrower attack
    • Air X: Gyro Switch
      • Hold to glide
        • During Gyro Switch : Gatling & Launcher Switches
      • Can be directed
    • Air : Drill Switch
    • : Hammer & Fire Switches
      • Can be rotated during Fire Switch shots
    • : Fire Extinguisher Mode
    • +: Rider Exploding Shoot
      • Hold the button to charge the attack which adds the Gatling and Launcher Switches to it for more damage and a larger area when full charge glow blinking stops and release to attack
      • Can be rotated

  • Rider Cancel: Dodge
  • Rider Glide: Wheel Switch
  • Moves

    • : alternating shots from the N Magnet Cannon and the S Magnet Cannon
      • Can be continued indefinitely, running is the same as the
      • Inifinite used
      • Can be rotated
      • No combo chained
    • Air : Hopping Switch
      • Missed combo chains to Spammable/specials if not hit
    • Air : Drill Switch
    • or or +: Rider Super Electromagnetic Bomber
      • No combo chained
      • Can be rotated

    Cosmic States is accessed by pressing R2 when the Final Form Set is on Set 1 and the super meter is full. After transforming, Fourze performs the Rider Super Galaxy Finish.

    • Rider Cancel: Dodge
    • Rider Glide: Wheel Switch

    Moves

    • ----(2)--: a three slashes, then five slashes with extended range of Fire Switches
    • Running : a running slash
    • Air : Helm Breaker
      • Cannot be linked to Air
    • Air : Rider Kick
    • : Launcher & Freeze Switches
      • Shots 20 Missiles
      • Can be rotated before the shot
    • : Giant Foot & Freeze Switches
      • Tap for more hits
        • Only lasted for three times
      • Can be directed
    • +: Rocket & Elec Switches
      • Hold to charge for more hits
        • Can be directed before the Elec Switch double shots

    Double Rocket States is accessed by pressing R2 when the Final Form Set is on Set 2 and the super meter is full. After transforming, Fourze performs the Rider Double Rocket Drill Kick. All special moves are difficult to Rider Cancel.

    • Rider Cancel: Dodge
    • Rider Glide: Double Rocket Roundhouse Kick

    Moves

    • (2)---(5)-(4)-(2)-: a rocket charge to swipe punch and kick, then double rocket punches each side from right to left, ended with rocket uppercut to Double Rocket Kick
      • Best special move to cancel during Rocket Uppercut's jumping is to (Rocket Dive (Jump))
        • All special moves during this string's jumping only cancels the attack when hit the ground, due to jumping height is small. To cancel to other moves outside (Rocket Dive (Jump)) must be before this string's jumping
    • Running : a running Rocket Charge
    • Air : a landing Rocket Charge
      • Cannot be linked to Air
        • But can only be followed to or for Rocket Dive (Jump) after hits the ground
    • Air X: Flight
      • Hold to stay in the air and release to cancel the flight
      • Can be rotated
    • Air : Rocket Dive
    • : Rocket Charge
      • Hold for more damages and release to cancel the attack
        • Can be directed
    • : Rocket Dive (Jump)
      • Best to use for Rocket Uppercut's jumping -String
    • +: Flying Rocket Charge
      • Hold for more damages
      • Can be directed

    Fusion States are an Ultimate Final Form, depends on each final form set Fourze's in when entering super gauge final form and the Ultimate Form gauge is full. Unlike the way Faiz is played and has Auto Vajin as either as his Tag Partner or an ally reinforcement, if Fourze is played, some Riders like either Meteor (or/and Nadeshiko in possible sequel) as his Tag Partner or an ally reinforcement(s), they do not disappeared and saving their health when Fourze use some of these two States.

    Meteor Fusion States is accessed by pressing R2 when the Final Form Set is on Set 1, entering super gauge final form and the Ultimate Form gauge is full. This is the only form to have attack during Bike Mode, as seen in his Movie mission. One of the moves like (Strings (additionally with headbutt and ended with jumping side kick), Running, Hold and Air), and Meteor Galaxy attacks are borrowed from Kamen Rider Meteor's moves.

    • Rider Cancel: Dodge
    • Rider Glide: Wheel Switch

    Moves

    • --(4)------: a two punches to rapid punch then uppercut and headbutt to jumping roundhouse kick, ended with a two punches and jumping side kick
    • Hold : Palm Fist
      • Hold button to charge and release to attack
        • Can be rotated while holding
        • Hold too long will cancel the attack, which is Difficult to Rider Cancel
    • Running : a jumping side kick
    • Air --: a three aerial roundhouse kicks
    • Air : Drill Switch
    • : Starlight Shower + Gattling Switch (close range/punches)
      • When hits the enemies during a rapid punch
        • Tap for more hits
          • Only lasted for five times
        • Can be rotated
    • : Seismic Geyser
      • Hold to charge until full charge glow blinking stops
      • Press again for Nishokyaku
        • Launcher
          • Good for aerial followups
    • +: Rider Fusion Drill Kick
    • R1/: Meteor Galaxy
      • Mars Breaker
        • Effect: 6 right punches
        • Launches enemies to the air
        • Good for aerial followups through Rider Cancel to Seismic Geyser followups
      • Jupiter Hammer
        • Effect: Power Punch
        • Difficult to Rider Cancel
      • Saturn Sorcery
        • Effect: Same as W FangJoker's Shoulder Fang
        • Hit the wall ends the combos

    Meteor Nadeshiko Fusion States is accessed by pressing R2 when the Final Form Set is on Set 2, when entering super gauge final form and the Ultimate Form gauge is full. Although it has a same moves as Double Rocket States, but the + are different like Wizard's Ultimate Forms.

    • Rider Cancel: Dodge
    • Rider Glide: Double Rocket Roundhouse Kick

    Moves

    • (2)---(4)-(4)-(3)-(3)-(3): a rocket charge to swipe punch and kick, then double rocket punches each side from right to left, ended with rocket uppercut to Double Rocket Shots
      • The ROcket Uppercut can be difficult to learn on cancelling to special moves
    • Running : a running Rocket Charge
    • Air : a landing Rocket Charge
      • Cannot be linked to Air
        • But can only be followed to or for Rocket Dive (Jump) after hits the ground
    • Air X: Flight
      • Hold to stay in the air and release to cancel the flight
      • Can be rotated
    • Air : Rocket Dive
    • : Rocket Charge with Board Switch
      • Hold for more damages and release to cancel the attack
        • Can be directed
      • Difficult to Rider Cancel
    • : Rocket Dive (Jump)
    • +: Double Rocket Shots
      • Hold to charge for until the full charge glow blinking stops and release to attack
        • Can be rotated while holding

    States

    The following states are available to Fourze.

    • Base States (default)
    • Elek States
    • Fire States
    • Magnet States
    • Cosmic States (Strongest Final Form Set 1)
    • Double Rocket States (Strongest Final Form Set 2)
    • Fusion States (Ultimate Final Form each set)
      • Meteor Fusion States (Ultimate Form Set 1)
      • Meteor Nadeshiko Fusion States (Ultimate Final Form Set 2)

    Base States has a varies Switch moves.

    Moves

    • ---(5)-(3)-(7)-: a kick, punch, and headbutt, followed by using the Drill Switch & Chainsaw Switch, Claw Switch, Chain Array Switch, and Hammer Switch
    • -: Hammer Switch
    • --(3): Spike Switch (Rider Triple Spike Kick)
      • Can be direct
    • ---: Water & Freeze Switches
      • Can be rotated
    • ---(5)-: Giant Foot Switch
      • Tap for more hits
        • Only lasted for five times
      • Can be rotated
    • ----(3)-(3): Winch & Board Switches
    • -----(7)-(5): Wheel Switch
    • ---(5)-(3)-(7)--(20): Launcher Switch
      • Shots 20 Missiles
    • Running : Hammer Switch
    • Air : Hopping Switch
      • Missed combo chains to Spammable/specials if not hit
    • Air X: Gyro Switch
      • Hold to glide
        • During Gyro Switch : Gatling & Launcher Switches
      • Can be directed
    • Air : Drill Switch
    • : Rocket Switch (Rider Rocket Punch)
      • Hold for more range
      • Can be rotated before the attack
    • : Radar & Launcher Switches
      • Shots 20 Missiles
      • Can be rotated before the shot
    • +: Rocket & Drill Switches (Rider Rocket Drill Kick)

  • Rider Cancel: Dodge
  • Rider Glide: Wheel Switch
  • Moves

    • ------(5): a six slashes ending with the Rider Ten Billion Volt Shoot
    • Running : Hammer Switch
    • Air --: a three aerial slashes
    • Air X: Gyro Switch
      • Hold to glide
        • During Gyro Switch : Gatling & Launcher Switches
          • Cannot be linked to Air
      • Can be directed
    • Air : Rider Ten Billion Volt Burst
    • : Rider Ten Billion Volt Burst
      • Stuns the enemy and good for jumping to aerial attack followups when enemies are stunned. Uses Rider Cancel dodging to go jumping to Air -Strings quickly
    • : Rider Ten Billion Volt Break
      • Hold to charge
      • Can be directed
    • +: Rider Lightning Drill Kick

  • Rider Cancel: Dodge
  • Rider Glide: Wheel Switch
  • Moves

    • ----------: a seven fire shots while walking forward, then four more shots while standing still
    • Running : Hammer Switch
    • Air : a descending flamethrower attack
    • Air X: Gyro Switch
      • Hold to glide
        • During Gyro Switch : Gatling & Launcher Switches
      • Can be directed
    • Air : Drill Switch
    • : Hammer & Fire Switches
      • Can be rotated during Fire Switch shots
    • : Fire Extinguisher Mode
    • +: Rider Exploding Shoot
      • Hold the button to charge the attack which adds the Gatling and Launcher Switches to it for more damage and a larger area when full charge glow blinking stops and release to attack
      • Can be rotated

  • Rider Cancel: Dodge
  • Rider Glide: Wheel Switch
  • Moves

    • : alternating shots from the N Magnet Cannon and the S Magnet Cannon
      • Can be continued indefinitely, running is the same as the
      • Inifinite used
      • Can be rotated
      • No combo chained
    • Air : Hopping Switch
      • Missed combo chains to Spammable/specials if not hit
    • Air : Drill Switch
    • or or +: Rider Super Electromagnetic Bomber
      • No combo chained
      • Can be rotated

    Cosmic States is accessed by pressing R2 when the Final Form Set is on Set 1 and the super meter is at 50% or 100%. After transforming, Fourze performs the Rider Super Galaxy Finish.

    • Rider Cancel: Dodge
    • Rider Glide: Wheel Switch

    Moves

    • ----(2)--: a three slashes, then five slashes with extended range of Fire Switches
    • Running : a running slash
    • Air : Helm Breaker
      • Cannot be linked to Air
    • Air : Rider Kick
    • : Launcher & Freeze Switches
      • Shots 20 Missiles
      • Can be rotated before the shot
    • : Giant Foot & Freeze Switches
      • Tap for more hits
        • Only lasted for three times
      • Can be directed
    • +: Rocket & Elec Switches
      • Hold to charge for more hits
        • Can be directed before the Elec Switch double shots

    Double Rocket States is accessed by pressing R2 when the Final Form Set is on Set 2 and the super meter is at 50% or 100%. After transforming, Fourze performs the Rider Double Rocket Drill Kick. All special moves are difficult to Rider Cancel.

    • Rider Cancel: Dodge
    • Rider Glide: Double Rocket Roundhouse Kick

    Moves

    • (2)---(5)-(4)-(2)-: a rocket charge to swipe punch and kick, then double rocket punches each side from right to left, ended with rocket uppercut to Double Rocket Kick
      • Best special move to cancel during Rocket Uppercut's jumping is to (Rocket Dive (Jump))
        • All special moves during this string's jumping only cancels the attack when hit the ground, due to jumping height is small. To cancel to other moves outside (Rocket Dive (Jump)) must be before this string's jumping
    • Running : a running Rocket Charge
    • Air : a landing Rocket Charge
      • Cannot be linked to Air
        • But can only be followed to or for Rocket Dive (Jump) after hits the ground
    • Air X: Flight
      • Hold to stay in the air and release to cancel the flight
      • Can be rotated
    • Air : Rocket Dive
    • : Rocket Charge
      • Hold for more damages and release to cancel the attack
        • Can be directed
    • : Rocket Dive (Jump)
      • Best to use for Rocket Uppercut's jumping -String
    • +: Flying Rocket Charge
      • Hold for more damages
      • Can be directed

    Fusion States are an Ultimate Final Form, depends on each final form set Fourze's in when entering Strongest Form at 100%. Unlike the way Faiz is played and has Auto Vajin as either as his Tag Partner or an ally reinforcement, if Fourze is played, some Riders like either Meteor (or/and Nadeshiko in possible sequel) as his Tag Partner or an ally reinforcement(s), they do not disappeared and saving their health when Fourze use some of these two States.

    Meteor Fusion States is accessed by pressing R2 when the Final Form Set is on Set 1, entering Strongest Form at 100%. This is the only form to have attack during Bike Mode, as seen in his Movie mission. One of the moves like (Strings (additionally with headbutt and ended with jumping side kick), Running, Hold and Air), and Meteor Galaxy attacks are borrowed from Kamen Rider Meteor's moves.

    • Rider Cancel: Dodge
    • Rider Glide: Wheel Switch

    Moves

    • --(4)------: a two punches to rapid punch then uppercut and headbutt to jumping roundhouse kick, ended with a two punches and jumping side kick
    • Hold : Palm Fist
      • Hold button to charge and release to attack
        • Can be rotated while holding
        • Hold too long will cancel the attack, which is Difficult to Rider Cancel
    • Running : a jumping side kick
    • Air --: a three aerial roundhouse kicks
    • Air : Drill Switch
    • : Starlight Shower + Gattling Switch (close range/punches)
      • When hits the enemies during a rapid punch
        • Tap for more hits
          • Only lasted for five times
        • Can be rotated
    • : Seismic Geyser
      • Hold to charge
      • Press again for Nishokyaku
        • Launcher
          • Good for aerial followups
    • +: Rider Fusion Drill Kick
    • R1/: Meteor Galaxy
      • Mars Breaker
        • Effect: 6 right punches
        • Launches enemies to the air
        • Good for aerial followups through Rider Cancel to Seismic Geyser followups
      • Jupiter Hammer
        • Effect: Power Punch
        • Difficult to Rider Cancel
      • Saturn Sorcery
        • Effect: Same as W FangJoker's Shoulder Fang
        • Hit the wall ends the combos

    Meteor Nadeshiko Fusion States is accessed by pressing R2 when the Final Form Set is on Set 2, when entering Strongest Form is at 100%. Although it has a same moves as Double Rocket States, but the + are different like Wizard's Ultimate Forms.

    • Rider Cancel: Dodge
    • Rider Glide: Double Rocket Roundhouse Kick

    Moves

    • (2)---(4)-(4)-(3)-(3)-(3): a rocket charge to swipe punch and kick, then double rocket punches each side from right to left, ended with rocket uppercut to Double Rocket Shots
      • The ROcket Uppercut can be difficult to learn on cancelling to special moves
    • Running : a running Rocket Charge
    • Air : a landing Rocket Charge
      • Cannot be linked to Air
        • But can only be followed to or for Rocket Dive (Jump) after hits the ground
    • Air X: Flight
      • Hold to stay in the air and release to cancel the flight
      • Can be rotated
    • Air : Rocket Dive
    • : Rocket Charge with Board Switch
      • Hold for more damages and release to cancel the attack
        • Can be directed
      • Difficult to Rider Cancel
    • : Rocket Dive (Jump)
    • +: Double Rocket Shots
      • Hold to charge for until the full charge glow blinking stops and release to attack
        • Can be rotated while holding

    Changes[]

    • Rider Cancel: Dodge
    • NEW Strongest Final Form: Rocket States
    • Ultimate Forms: Fusion States
      • Meteor (Cosmic States only)
      • Meteor Nadeshiko (Rocket States only)

  • Gentaro's VA is not voiced by the original actor due to some reason of having a busy at a moment.

  • Strenghts/Pros and Weaknesses/Cons[]

    Strenghts/Pros[]

    • Great Defense Point
    • Base States has Dynasty Warrior-esque moves
      • Best use for infinite combo during Rider Cancel before the last multi-hit since BW2 are:
        • --(3): Spike Switch (Rider Triple Spike Kick)
        • -----(7)-(5) (Wheel Switch)
    • Elek and Fire Stateses are the only forms that can attacks the enemies, but in different properties
    • Elek States is the most well-round normal form to use
      • Most of all, combo from (Rider Ten Billion Volt Burst) during enemies' stuns (Rider Cancel or not) can goes to jump and perform Air -String Combo
    • Cosmic States is very well-round final states to use
    • Meteor Fusion States' only best move to use five -Strings cancelling to other moves
    • Final Form Set 2's Stateses:
      • Very fast playstyle
      • (Rocket Charge (with Board Switch while as Meteor Nadeshiko Fusion States)) has a best evade against incoming melee and anti-air
        • Same goes for Double Rocket States' + (Flying Rocket Charge)
      • Meteor Nadeshiko Fusion States' a two last -Strings projectiles has a great use to be cancelled to + (Double Rocket Shots)

    Weaknesses/Cons[]

    • Has Two Final Form Sets, which needs to be picked before the gameplay starts
    • Any Rider Drill Kick Switch attacks (except Elec States & Final Form Set 2) are very slow
    • Base States
      • Air (Hopping Switch) can only be Spammable/specials if not hit. Same goes with Magnet States
      • (Radar & Launcher Switches) does not knock bosses
    • Elek States:
      • (Rider Ten Billion Volt Break) is vulnerable against surrounding, before the attacks
      • Cannot link Air Hold X (Gyro Switch)'s (Gatling & Launcher Switches) to Air (Rider Ten Billion Volt Burst)
    • Fire and Magnet States' -Strings does not knock bosses
    • In actuality, Magnet States is much worst:
      • Low Speed
      • Has no actual attacks
      • The Air attacks still the same as Base States
      • No Air X for Gliding
      • Lost most of the animations from Climax Heroes
      • This should be updated on the sequel after BWG
    • Meteor Fusion States:
      • Still shares on one Meteor Base Form's Weaknesses:
        • The four last -Strings lost frame traps. Much worst than Meteor
        • R1/ (Meteor Galaxy) weaknesses still the same
      • Rider Cancel is not Jump
      • (Seismic Geyser) and its Nishokyaku only knock away the enemies, instead of normally Launching. Range needs to be nerf.
      • There is some bit of difficulties on Rider Cancelling from + if not hitting the opponents for followup Roundhouse Kick
    • Final Form Set 2's Stateses:
      • Must be learn on special cancels on Rocket Uppercut's -String move carefully
      • (Rocket Charge (with Board Switch while as Meteor Nadeshiko Fusion States)) are difficult to Rider Cancel, due to how fast the moves are
      • Air Hold X (Flight) does not goes around the dash/glide, and cannot link to Air attacks when released, making the forms vulnerable against incoming attacks. It also only cancels to Air Attacks while holding
        • This same goes that Air (a landing Rocket Charge) followup (Rocket Dive (Jump)) after landing
      • Double Rocket States has as much worst special moves' difficulties on Rider Cancelling than Meteor Nadeshiko Fusion States

    Gallery[]

    Vehicle/Transportation[]

    Fourze's bike is the Machine Massigler.

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