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Kamen Rider Hibiki
Hibiki
Kamen Rider Hibiki
Identity Hitoshi Hidaka
Series Kamen Rider Hibiki
Debut Kamen Rider: Battride War
Portrayed By Keichirou Yamamoto (BW1 - BW2)
Shigeki Hosokawa (BWG - onwards)
Unlock Condition Battride War:
Defeat Hibiki at "The Awakening of Hibiki"
Battride War II:
Defeat Space Iron Siblings in "Space, Here We Come!"
Battride War Genesis:
Complete All Part 2's main missions

Kamen Rider Hibiki is a playable character, debuted in Kamen Rider: Battride War.

BiographyEdit

Real name, Hitoshi Hidaka, but rather simply called Hibiki, is one of the most seasoned Oni currently in service. It is not known exactly when he began his training, but it is said that Hibiki became an Oni training alone and has surpassed all former Oni by being the first to wield the Armed Saber. Hibiki has a strong sense of ethics and believes constantly training oneself to keep up their strength. Throughout the series he is seen training by himself and with other Oni. He is seen as somewhat of a teacher by other Oni, even though Hibiki sees himself as just another fighter in the war against the Makamou. Due to his training, he is seldom seen worrying, he believes that with constant training, he will always come out on top and does not need to worry about his safety. His trademark is his special salute which he does every time to either greet other or bid them farewell.

Hibiki is a calm and nonchalant Oni. Not much is known about his past, but when he was young, he appeared to act the same as Asumu. He had worries and doubts and wanted to protect his friends, which is what led to him becoming an Oni. He takes Asumu (whom he calls simply as "Shōnen" ("Boy" or, more informally, "Kid")) under his wing and helps him and gives him advice when needed. Of the three main riders, Hibiki is the most experienced, even though he says otherwise, he is the wisest of the current Oni and his friends look up to him as if he were a teacher. He has a long friendship with Midori, who is Takeshi's weapon designer, who've been friends since they were children.

When Kogure appears, he gives Hibiki a hard time in training. Wanting Hibiki to be stronger than he is, he pushes him as hard as he can. Hibiki, although on friendly terms with Kogure, was still one of the first to encounter his eccentric form of training. Kogure then reveals his training is meant to allow Hibiki to wield the Armed Saber, a weapon that will allow him to become even more powerful than his Kurenai form. During a battle later on, Todoroki uses the Armed Saber and is sent flying by its power. In an act of desperation, Hibiki picks the saber up an attempts to use it, only to meet the same result as Todoroki.

The two Oni then lose the ability to transform. In the past when this has happened, Oni were unable to ever regain their powers, but as Danki and Shouki revealed, when Kogure used them as his guinea pigs, if an Oni is put through intense training, their powers will eventually return. Danki and Shouki regain their powers after a month of training, a time frame that Hibiki needed to beat. Through his training with Kogure, Hibiki, along with Todoroki, regain their powers.

In the next battle after regaining their powers, Hibiki and Todoroki are pit against one of the strongest known Makamou. A three headed gigantic demon whose sole purpose is to kill. Kogure appears and throws Hibiki the Armed Saber, telling him that it was always destined to be used by him and that it will unlock his true power. A hesitant Hibiki finally uses the saber and easily defeats the Makamou.

During the second half of the series, Hibiki meets another boy named Kyosuke Kiriya. Kyosuke was estranged from his father and when he met Hibiki, he began pursuing him to allow him to be his student. Only knowing of what his father had done in life, Kyosuke saw becoming an Oni as his chance to be greater than his father. Hibiki claimed this was a selfish reason for wanting to be an Oni and would not allow him to become his student, but Kyosuke was adamant about becoming his student. Eventually Kyosuke's rivalry with Asumu became a partnership as the two began pledging to Hibiki to allow them to become his students.

Unsure of his skills as a teacher and not wanting to lose another student as he once did, Hibiki denies every plea they make. Later on when Akira Amami gives up being a student of Ibuki, she persuades Hibiki to let Asumu and Kyosuke become his students. Under Hibiki, Asumu was the better student with Kyosuke struggling in nearly every training session. Even though Asumu was clearly better physically suited to be an Oni, he was not in the right mindset to be one. Hibiki talks Asumu into him continuing to be his student. For a while longer, the three continue their training before Hibiki finally realizes that Asumu's place in this world is not as an Oni. He allows Asumu to quit but feels great regret for being the one to push him to stay his student.

Following the great battle against the Makamou in the "Orochi sealing", Hibiki and Asumu have lost touch with each other and share some awkward moments when they meet each other at a hospital that Asumu works at a year later. In the end, Hibiki and Asumu reconnect with each other. Hibiki says that even though he cannot be Asumu's mentor as an Oni, he can be his mentor in life and help him be a better person. The two watch a sunrise as they remember their first meeting and Hibiki reveals to Asumu that he was his apprentice from the start, with Asumu agreeing to stay by Hibiki's side despite choosing not to become an Oni himself.

DetailsEdit

Hibiki can chain his Ongekida while armored and is capable of performing combos. Additionally, Hibiki is capable of both jump cancel and air dash without needing a figure skill.

Forms

The following forms are available to Hibiki.

  • Oni (default)
  • Kurenai/Crimson (available at level 20) (via attacks only and limited time)
  • Soukou/Armed (final form)

Rider Glide: Radial Drum Attack

Moves

  • ---(2)-- (2, if not tapping)-: a series of drum attacks
    • Tap on 6th-string for multiple Onigekida drum attacks
      • Only last for nine more times
        • Tapping auto hit counts before auto-hit finish: 1(starter)-1-3-3-2-5-4-2
    • Hibiki may jump cancel at certain parts of the strings
  • Hold : Onigekida - Drum Seal
    • Can be linked to or from other specials
  • Running : a running drum attack
  • Air : Kihojutsu - Rekkaken
    • Cannot be linked to Air
  • Air X: Air Dash
    • Hold and release
  • Air : Kihojutsu - Onibi
  • : Kibojutsu - Rekkadan
    • Press five more times for more hits
    • Can be directed
  • : Feint
    • No input or holding until in a half of mid-air will goes to Onibi
      • Good for aerial followups
    • Hold for long will goes to Ongekida when hits on the top of the enemies
      • When hits the ground/not hits top of enemies will goes to Rekkaken
    • If holding until release nearby the floor in lower air, will cancels both Onibi and Rekkaken (if not above enemies)/Onigekida (above enemies)
  • +: Ongekida
    • : Bakuretsu Kyoda no Kata
      • Tap for more hits
        • Only lasted for five times
      • Auto-Guard
    • : Moka Doto no Kata
      • Tap for more hits
        • Only lasted for five times
      • Auto-Guard
    • : Kaen Rendan no Kata
      • Tap for more hits
        • Only lasted for ten times
      • Auto-Guard

Kurenai's move is the same as Oni form. Except for the Ongekido finisher, Bakuretsu Kyoda no Kata is dubbed as Bakuretsu Shinku no Kata. While transform, Hibiki will burst the enemies away around him.

Rider Glide: Radial Drum Attack

Moves

  • ---(2)-- (2, if not tapping)-: a series of drum attacks
    • Tap on 6th-string for multiple Onigekida drum attacks
      • Only last for nine more times
        • Tapping auto hit counts before auto-hit finish: 1(starter)-1-3-3-2-5-4-2
    • Hibiki Kurenai may jump cancel at certain parts of the strings
  • Hold : Onigekida - Drum Seal
    • Can be linked to or from other specials
  • Running : a running drum attack
  • Air : Kihojutsu - Rekkaken
    • Cannot be linked to Air
  • Air X: Air Dash
    • Hold and release
  • Air : Kihojutsu - Onibi
  • : Kibojutsu - Rekkadan
    • Press five more times for more hits
    • Can be directed
  • : Feint
    • No input or holding until in a half of mid-air will goes to Onibi
      • Good for aerial followups
    • Hold for long will goes to Ongekida when hits on the top of the enemies
      • When hits the ground/not hits top of enemies will goes to Rekkaken
    • If holding until release nearby the floor in lower air, will cancels both Onibi and Rekkaken (if not above enemies)/Onigekida (above enemies)
  • +: Ongekida
    • : Bakuretsu Shinku no Kata
      • Tap for more hits
        • Only lasted for five times
      • Auto-Guard
    • : Moka Doto no Kata
      • Tap for more hits
        • Only lasted for five times
      • Auto-Guard
    • : Kaen Rendan no Kata
      • Tap for more hits
        • Only lasted for ten times
      • Auto-Guard

Hibiki Soukou/Armed is accessed by pressing R2 when the super gauge is full. After transforming, Hibiki performs Ongekiha - Kishin Kakuse.

Rider Glide: Downward Slash

Moves

  • ------: a series of sword slashes
    • Hibiki Soukou/Armed may jump cancel at certain parts of the strings
  • Hold : Onigekida - Drum Seal
    • Can be linked to or from other specials
  • Running : a running slash
    • Hold button to charge attack
      • Attack will cancel if button is held for too long
  • Air : Kihojutsu - Rekkaken (sword version)
    • Cannot be linked to Air
  • Air X: Air Dash
    • Hold and release
  • Air : Kihojutsu - Onibi
  • : Kibojutsu - Rekkadan
    • Press five more times for more hits
    • Can be directed
  • : Feint
    • No input or holding until in a half of mid-air will goes to Onibi
      • Good for aerial followups
    • Hold for long will goes to Ongekida when hits on the top of the enemies
      • When hits the ground/not hits top of enemies will goes to Rekkaken
    • If holding until release nearby the floor in lower air, will cancels both Onibi and Rekkaken (if not above enemies)/Onigekida (above enemies)
  • +: Ongekida
    • -String: Bakuretsu Kyoda no Kata
      • Tap for more hits
        • Only lasted for five times
      • Auto-Guard
    • : Moka Doto no Kata
      • Tap for more hits
        • Only lasted for five times
      • Auto-Guard
    • : Kaen Rendan no Kata
      • Tap for more hits
        • Only lasted for ten times
      • Auto-Guard

Hibiki can chain his Ongekida while armored and is capable of performing combos. Additionally, Hibiki is capable of air dash without needing a figure skill.

Forms

The following forms are available to Hibiki.

  • Oni (default)
  • Kurenai/Crimson (via attacks only and limited time)
  • Soukou/Armed (final form)

  • Rider Cancel: Jump
  • Rider Glide: Radial Drum Attack

Moves

  • ---(2)-- (2, if not tapping)-: a series of drum attacks
    • Tap on 6th-string for multiple Onigekida drum attacks
      • Only last for nine more times
        • Tapping auto hit counts before auto-hit finish: 1(starter)-1-3-3-2-5-4-2
  • Hold : Onigekida - Drum Seal
    • Can be linked to or from other specials
  • Running : a running drum attack
    • Hold button to charge attack
      • Attack will cancel if button is held for too long
  • Air : Kihojutsu - Rekkaken
    • Cannot be linked to Air
  • Air X: Air Dash
    • Hold and release
  • Air : Kihojutsu - Onibi
  • : Kibojutsu - Rekkadan
    • Press five more times for more hits
    • Can be directed
  • : Feint
    • No input or holding until in a half of mid-air will goes to Onibi
      • Good for aerial followups
    • Hold for long will goes to Ongekida when hits on the top of the enemies
      • When hits the ground/not hits top of enemies will goes to Rekkaken
    • If holding until release nearby the floor in lower air, will cancels both Onibi and Rekkaken (if not above enemies)/Onigekida (above enemies)
  • +: Ongekida
    • : Bakuretsu Kyoda no Kata
      • Tap for more hits
        • Only lasted for five times
      • Auto-Guard
    • : Moka Doto no Kata
      • Tap for more hits
        • Only lasted for five times
      • Auto-Guard
    • : Kaen Rendan no Kata
      • Tap for more hits
        • Only lasted for ten times
      • Auto-Guard

Kurenai's move is the same as Oni form. Except for Shakunetsu Shinku no Kata, his Ongekido finisher, Bakuretsu Kyoda no Kata is dubbed as Bakuretsu Shinku no Kata, and Kibojutsu - Rekkaken. When transform, Hibiki will burst the enemies away around him.

  • Rider Cancel: Jump
  • Rider Glide: Radial Drum Attack

Moves

  • ---(2)-- (2, if not tapping)-: a series of drum attacks
    • Tap on 6th-string for multiple Onigekida drum attacks
      • Only last for nine more times
        • Tapping auto hit counts before auto-hit finish: 1(starter)-1-3-3-2-5-4-2
  • Running : a running drum attack
  • Hold : Shakunetsu Shinku no Kata
    • Press four more times normally for more hits
    • Can be directed
    • Can be linked from other specials
  • Air : Kihojutsu - Rekkaken
    • Cannot be linked to Air
  • Air X: Air Dash
    • Hold and release
  • Air : Kihojutsu - Onibi
  • : Kibojutsu - Rekkaken
    • Hold button to charge until the full charge glow blinking stops and release to attack
      • Can be rotated while holding
    • Press two more times for more hits
      • Can be directed
  • : Feint
    • No input or holding until in a half of mid-air will goes to Onibi
      • Good for aerial followups
    • Hold for long will goes to Ongekida when hits on the top of the enemies
      • When hits the ground/not hits top of enemies will goes to Rekkaken
    • If holding until release nearby the floor in lower air, will cancels both Onibi and Rekkaken (if not above enemies)/Onigekida (above enemies)
  • +: Ongekida
    • : Bakuretsu Shinku no Kata
      • Tap for more hits
        • Only lasted for five times
      • Auto-Guard
    • : Moka Doto no Kata
      • Tap for more hits
        • Only lasted for five times
      • Auto-Guard
    • : Kaen Rendan no Kata
      • Tap for more hits
        • Only lasted for ten times
      • Auto-Guard

Hibiki Soukou/Armed is accessed by pressing R2 when the super gauge is full. After transforming, Hibiki performs Ongekiha - Kishin Kakuse.

  • Rider Cancel: Jump
  • Rider Glide: Downward Slash

Moves

  • ------: a series of sword slashes
  • Hold : Shakunetsu Shinku no Kata
    • Press four more times normally for more hits
    • Can be directed
    • Can be linked from other specials
    • Difficult to Rider Cancel
  • Running : a running slash
  • Air : Kihojutsu - Rekkaken (sword version)
    • Cannot be linked to Air
  • Air X: Air Dash
    • Hold and release
  • Air : Kihojutsu - Onibi
  • : Ongekiha - Kishin Kakuse (Charge)
    • Hold button to charge until the full charge glow blinking stops and release to attack
      • Can be rotated while holding
    • Press two more times for more hits
      • Can be directed
    • No input or holding until in a half of mid-air will goes to Onibi
      • Good for aerial followups
    • Hold for long will goes to Ongekida when hits on the top of the enemies
      • When hits the ground/not hits top of enemies will goes to Rekkaken
    • If holding until release nearby the floor in lower air, will cancels both Onibi and Rekkaken (if not above enemies)/Onigekida (above enemies)
  • +: Ongekida
    • : Bakuretsu Kyoda no Kata
      • Tap for more hits
        • Only lasted for five times
      • Auto-Guard
    • : Moka Doto no Kata
      • Tap for more hits
        • Only lasted for five times
      • Auto-Guard
    • : Kaen Rendan no Kata
      • Tap for more hits
        • Only lasted for ten times
      • Auto-Guard

Hibiki can chain his Ongekida while armored and is capable of performing combos. Additionally, Hibiki is capable of air dash without needing a figure skill.

Forms

The following forms are available to Hibiki.

  • Oni (default)
  • Kurenai/Crimson (via attacks only and limited time)
  • Soukou/Armed (final form)

  • Rider Cancel: Jump
  • Rider Glide: Radial Drum Attack

Moves

  • ---(2)-- (2, if not tapping)-: a series of drum attacks
    • Tap on 6th-string for multiple Onigekida drum attacks
      • Only last for nine more times
        • Tapping auto hit counts before auto-hit finish: 1(starter)-1-3-3-2-5-4-2
  • Hold : Onigekida - Drum Seal
    • Can be linked to or from other specials
  • Running : a running drum attack
    • Hold button to charge attack
      • Attack will cancel if button is held for too long
  • Air : Kihojutsu - Rekkaken
    • Cannot be linked to Air
  • Air X: Air Dash
    • Hold and release
  • Air : Kihojutsu - Onibi
  • : Kibojutsu - Rekkadan
    • Press five more times for more hits
    • Can be directed
  • : Feint
    • No input or holding until in a half of mid-air will goes to Onibi
      • Good for aerial followups
    • Hold for long will goes to Ongekida when hits on the top of the enemies
      • When hits the ground/not hits top of enemies will goes to Rekkaken
    • If holding until release nearby the floor in lower air, will cancels both Onibi and Rekkaken (if not above enemies)/Onigekida (above enemies)
  • +: Ongekida
    • : Bakuretsu Kyoda no Kata
      • Tap for more hits
        • Only lasted for five times
      • Auto-Guard
    • : Moka Doto no Kata
      • Tap for more hits
        • Only lasted for five times
      • Auto-Guard
    • : Kaen Rendan no Kata
      • Tap for more hits
        • Only lasted for ten times
      • Auto-Guard

Kurenai's move is the same as Oni form. Except for Shakunetsu Shinku no Kata, his Ongekido finisher, Bakuretsu Kyoda no Kata is dubbed as Bakuretsu Shinku no Kata, and Kibojutsu - Rekkaken. When transform, Hibiki will burst the enemies away around him.

  • Rider Cancel: Jump
  • Rider Glide: Radial Drum Attack

Moves

  • ---(2)-- (2, if not tapping)-: a series of drum attacks
    • Tap on 6th-string for multiple Onigekida drum attacks
      • Only last for nine more times
        • Tapping auto hit counts before auto-hit finish: 1(starter)-1-3-3-2-5-4-2
  • Running : a running drum attack
  • Hold : Shakunetsu Shinku no Kata
    • Press four more times normally for more hits
    • Can be directed
    • Can be linked from other specials
  • Air : Kihojutsu - Rekkaken
    • Cannot be linked to Air
  • Air X: Air Dash
    • Hold and release
  • Air : Kihojutsu - Onibi
  • : Kibojutsu - Rekkaken
    • Hold button to charge until the full charge glow blinking stops and release to attack
      • Can be rotated while holding
    • Press two more times for more hits
      • Can be directed
  • : Feint
    • No input or holding until in a half of mid-air will goes to Onibi
      • Good for aerial followups
    • Hold for long will goes to Ongekida when hits on the top of the enemies
      • When hits the ground/not hits top of enemies will goes to Rekkaken
    • If holding until release nearby the floor in lower air, will cancels both Onibi and Rekkaken (if not above enemies)/Onigekida (above enemies)
  • +: Ongekida
    • : Bakuretsu Shinku no Kata
      • Tap for more hits
        • Only lasted for five times
      • Auto-Guard
    • : Moka Doto no Kata
      • Tap for more hits
        • Only lasted for five times
      • Auto-Guard
    • : Kaen Rendan no Kata
      • Tap for more hits
        • Only lasted for ten times
      • Auto-Guard

Hibiki Soukou/Armed is accessed by pressing R2 when the super gauge is at 50% or 100%. After transforming, Hibiki performs Ongekiha - Kishin Kakuse.

  • Rider Cancel: Jump
  • Rider Glide: Downward Slash

Moves

  • ------: a series of sword slashes
  • Hold : Shakunetsu Shinku no Kata
    • Press four more times normally for more hits
    • Can be directed
    • Can be linked from other specials
    • Difficult to Rider Cancel
  • Running : a running slash
  • Air : Kihojutsu - Rekkaken (sword version)
    • Cannot be linked to Air
  • Air X: Air Dash
    • Hold and release
  • Air : Kihojutsu - Onibi
  • : Ongekiha - Kishin Kakuse (Charge)
    • Hold button to charge until the full charge glow blinking stops and release to attack
      • Can be rotated while holding
    • Press two more times for more hits
      • Can be directed
  • : Feint
    • No input or holding until in a half of mid-air will goes to Onibi
      • Good for aerial followups
    • Hold for long will goes to Ongekida when hits on the top of the enemies
      • When hits the ground/not hits top of enemies will goes to Rekkaken
    • If holding until release nearby the floor in lower air, will cancels both Onibi and Rekkaken (if not above enemies)/Onigekida (above enemies)
  • +: Ongekida
    • : Bakuretsu Kyoda no Kata
      • Tap for more hits
        • Only lasted for five times
      • Auto-Guard
    • : Moka Doto no Kata
      • Tap for more hits
        • Only lasted for five times
      • Auto-Guard
    • : Kaen Rendan no Kata
      • Tap for more hits
        • Only lasted for ten times
      • Auto-Guard

ChangesEdit

  • Kurenai and Armed's Hold and are now a different. Same moves, but only have a different name:
    • Hold : Shakunetsu Shinku no Kata
      • Press four more times normally for more hits
      • Can be directed
    • : a triple charge slashes
      • Kurenai: Kibojutsu - Rekkaken
      • Armed: Ongekiha - Kishin Kakuse (Charge)
      • Hold to charge and release to attack
        • Can be rotated while holding
      • Press two more times for more hits
        • Can be directed

  • NEW Voice Actor: Shigeki Hosokawa (Reprised)

Strenghts/Pros and Weaknesses/ConsEdit

Strenghts/ProsEdit

  • All
    • Great Attacks and Defense Points, and both Jump Height (same as Stronger) and Speed
    • Has an Air Dash
    • When Holding too long after hitting the enemies on the top (Ongekida), Hibiki will have an Invisible Armored
    • + (Onigekida) followups has an Auto-Guard
  • Oni (originally along with Kurenai and Armed prior BW2 changes):
    • Can repeat between Hold (Onigekida - Drum Seal) and other special moves
    • (Kibojutsu - Rekkadan) is good for long-range
  • Kurenai and Armed's Hold (Shakunetsu Shinku no Kata) has a normal tapping followups

Weaknesses/ConsEdit

  • (Feint)'s jumping is vulnerable and can be difficult to learn on holding movements for beginner
  • Oni and Kurenai's 6th -String just frame tapping must be learned carefully
  • Air attacks can be difficult to learn beginners
  • Armed's Armed's Hold (Shakunetsu Shinku no Kata) is difficult to Rider Cancel due to how fast the move's ender is than Kurenai. Ironically in all forms, his speed is much faster (since BW2)

GalleryEdit

Vehicle/TransportationEdit

Hibiki's bike is Gaika. In Battride War II, he was temporarily used a horse during "Seven Senki" movie mission, one of the two Riders who has a horse, along with Gaim.

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