Kamen Rider Battride War Wiki
Register
Advertisement
Kamen Rider W
Kamen Rider W
Kamen Rider W
Identity Hidari Shotaro (host)
Philip
Series Kamen Rider W
Debut Kamen Rider: Battride War
Portrayed By Shotaro Hidari:
Renn Kiriyama

Philip:
Masaki Suda (except BWG)
Kenichi Suzumura (BWG)
Unlock Condition Battride War:
Defeat W at "The Awakening of W"
Battride War II:
Starting Riders
Battride War Genesis:
Defeat Taboo Dopant in "Begins Night Flashback (Interference)"

Kamen Rider W (Double) is a playable character, debuted in Kamen Rider: Battride War. He is one of the main characters in its first game.

Biography[]

Many people live in peace and harmony in the fictional city of Futo ("Windy City"), an ecologically-minded and wind-powered city. However, the Sonozaki Family sell mysterious devices resembling USB flash drives called Gaia Memories to criminals and other interested parties, who use them to become monsters called Dopants, committing crimes with the police force powerless to stop them. To make matters worse, the Gaia Memories carry a dangerous toxin that cause their users to go insane to the point where they could die from using the devices unrestrained. After the death of his boss, the self-proclaimed hardboiled (actually half-boiled) detective Shotaro Hidari (the current head of Narumi's Hard Boiled Detective Agency, after the death of his mentor Sokichi Narumi, the Kamen Rider Skull) works with the mysterious Philip (whose real name Raito Sonozaki, the son of Ryuubee Sonozaki who thought to be death, but revealed becomes one with the true Gaia Memory database), who possesses the true Gaia Memory, to investigate crimes which involve Dopants. Using their own Gaia Memories, Shotaro and Philip use the Double Driver belts to transform and combine into Kamen Rider Double to fight the Dopant menace and keep Futo safe. While joined in their fight by investigator Ryu Terui, who transforms into Kamen Rider Accel, the mystery of Philip's past, his relation to the Sonozaki Family, and their Museum organization are revealed.

Details[]

The original W can only revert back to CycloneJoker while in other Joker's Half-Changes or other forms' Half-Changes.

Forms

The following forms are available to W.

  • Joker Half-Changes
    • CycloneJoker (default Half-Change form, and in menu and gameplay)
    • HeatJoker
    • LunaJoker
  • Metal Half-Changes
    • HeatMetal (available at level 2) (default Half-Change form)
    • CycloneMetal
    • LunaMetal
  • Trigger Half-Changes
    • LunaTrigger (available at level 3) (default Half-Change form)
    • CycloneTrigger
    • HeatTrigger
  • CycloneJoker Xtreme (final form)

FangJoker appears as his own character.

Rider Glide: Jumping Roundhouse Kick

Moves

  • --------: a punch to eight kicks
    • Joker Half-Changes may jump cancel at certain parts of the string
  • Running : a sliding kick
  • Air --: a three aerial kicks
  • Air : Rider Kick
  • : Joker Grenade
    • Can be directed
    • Changes to HeatJoker
  • : Joker Strange
    • Changes to LunaJoker
  • +: Joker Extreme
    • Can be rotated before the kick
    • Changes to CycloneJoker

Rider Glide: Jumping Roundhouse Kick

Moves

  • -----(8)-(4): a four staff attacks to jumping roundhouse kick ended with two spinning staff attacks
  • Running : a twirling staff attack
  • Air : a staff swing
  • Air : slams the staff on the ground
  • : Metal Twister
    • Keep pressing five more times for more attacks
    • Changes to CycloneMetal
  • : Metal Illusion
    • Hold button to create more discs max to 6
    • Changes to LunaMetal
  • +: Metal Branding
    • Hold buttons to charge the attack for more damage and release
    • Changes to HeatMetal

Each Trigger Half-Changes has a different shot used for normal, running and air attacks:

  • Luna Memory shoots aimable multi bullets at a time
  • Cyclone Memory shoots powerful bullets at a time
  • Heat Memory shoots one bullet at a time


Rider Glide: Jumping Roundhouse Kick

Moves

  • ----: a series of shots
    • Luna: 2-4-4-3-5
    • Cyclone: 13-13-14-14-14
    • Heat: only 1 bullet
    • Trigger Half-Changes may jump cancel at certain parts of the string
  • Running : shoots a bullet
  • Air : shoots a bullets
    • Spammable
  • Air : shoots a bullet
  • : Trigger AeroBuster
    • Can be rotated
    • Changes to CycloneTrigger
  • : Trigger Explosion
    • Hold button for longer shot duration
    • Can be rotated
    • Changes to HeatTrigger
  • +: Trigger Full Burst
    • Can be rotated before the shot
    • Changes to LunaTrigger

CycloneJoker Xtreme is accessed by pressing R2 when the super gauge is full. After transforming, W performs Double Xtreme. However, once the super meter is 0, Double will revert back to his original CycloneJoker form.

Rider Glide: Jumping Roundhouse Kick

Moves

  • -----: a series of slashes
    • CycloneJoker Xtreme may jump cancel at certain parts of the string
  • Running : a running slash
  • Air : an overhead slash
  • Air : Rider Kick
  • : Bicker Finallusion
  • : Prism Maximum Drive
  • +: Bicker Charge Break

Forms

The following forms are available to W.

  • Joker Half-Changes
    • CycloneJoker (default Half-Change form, and in menu and gameplay)
    • HeatJoker
    • LunaJoker
  • Metal Half-Changes
    • HeatMetal (default Half-Change form)
    • CycloneMetal
    • LunaMetal
  • Trigger Half-Changes
    • LunaTrigger (default Half-Change form)
    • CycloneTrigger
    • HeatTrigger
  • CycloneJoker Xtreme (Strongest Final Form)
    • CycloneJoker Xtreme Gold (Ultimate Final Form) [NEW]

FangJoker appears as his own character.

  • Rider Cancel: Jump
  • Rider Glide: Jumping Roundhouse Kick

Moves

  • --------: a punch to eight kicks
  • Running : a sliding kick
  • Air --: a three aerial kicks
  • Air : Rider Kick
  • : Joker Grenade
    • Can be directed
    • Changes to HeatJoker
  • : Joker Strange
    • Changes to LunaJoker
  • +: Joker Extreme
    • Can be rotated before the kicks
    • Changes to CycloneJoker

  • Rider Cancel: Jump
  • Rider Glide: Jumping Roundhouse Kick
  • Moves

    • -----(8)-(4): a four staff attacks to jumping roundhouse kick ended with two spinning staff attacks
    • Running : a twirling staff attack
    • Air : a staff swing
    • Air : slams the staff on the ground
    • : Metal Twister
      • Keep pressing five more times for more attacks
      • Changes to CycloneMetal
    • : Metal Illusion
      • Hold button to create more discs max to 6
      • Changes to LunaMetal
    • +: Metal Branding
      • Hold buttons to charge the attack for more damage and release
      • Changes to HeatMetal

    Each Trigger Half-Changes has a different shot used for normal, running and air attacks:

    • Luna Memory shoots aimable, yet unpredictable multi bullets at a time
    • Cyclone Memory shoots powerful bullets at a time
    • Heat Memory shoots one bullet at a time


    • Rider Cancel: Jump
    • Rider Glide: Jumping Roundhouse Kick

    Moves

    • ----: a series of shots
      • Luna: 2-4-4-3-5
      • Cyclone: 13-13-14-14-14
      • Heat: only 1 bullet
    • Running : shoots a bullet
    • Air : shoots a bullets
      • Spammable
    • Air : shoots a bullet
    • : Trigger AeroBuster
      • Can be rotated
      • Changes to CycloneTrigger
    • : Trigger Explosion
      • Hold button for longer shot duration
      • Can be rotated
      • Changes to HeatTrigger
    • +: Trigger Full Burst
      • Can be rotated before the shot
      • Changes to LunaTrigger

    CycloneJoker Xtreme is accessed by pressing R2 when the super gauge is full. After transforming, W performs Double Xtreme. However, once the super meter is 0, Double will revert back to his original CycloneJoker form.

    • Rider Cancel: Jump
    • Rider Glide: Jumping Roundhouse Kick

    Moves

    • -----: a series of slashes
    • Running : a running slash
    • Air : an overhead slash
    • Air : Rider Kick
    • : Bicker Finallusion
    • : Prism Maximum Drive
    • +: Bicker Charge Break

    CycloneJoker Xtreme Gold is an Ultimate Form accessed by pressing R2 when entering super gauge final form and the Ultimate Form gauge is full. Similar to original CycloneJoker Xtreme, the form also only revert to original CycloneJoker.

    • Rider Cancel: Jump
    • Rider Glide: Tornado Charge

    Moves

    • ----(3)-: a series of flying beatdowns to rising flying charge
      • Good for aerial followups on last hit
    • Running : a charge dash
    • Air -: same as original CycloneJoker Air , except decrease into two
    • Air X: Air Dash
      • Hold and release
    • Air : Rider Kick
    • : a dashing beatdown
      • Hold for more hits during tornado charge first hit
      • Press again two more times for another hits
    • : Rising to Radial Tornado Attacks
      • Good for aerial followups
      • Hold for higher up
      • Hold for more long for radial attack
    • +: Double Xtreme Gold

    Forms

    The following forms are available to W.

    • Joker Half-Changes
      • CycloneJoker (default Half-Change form, and in menu and gameplay)
      • HeatJoker
      • LunaJoker
    • Metal Half-Changes
      • HeatMetal (default Half-Change form)
      • CycloneMetal
      • LunaMetal
    • Trigger Half-Changes
      • LunaTrigger (default Half-Change form)
      • CycloneTrigger
      • HeatTrigger
    • CycloneJoker Xtreme (Strongest Final Form)
      • CycloneJoker Xtreme Gold (Ultimate Final Form)

    FangJoker and Joker appears as their own character.

    • Rider Cancel: Jump
    • Rider Glide: Jumping Roundhouse Kick

    Moves

    • --------: a punch to eight kicks
    • Running : a sliding kick
    • Air --: a three aerial kicks
    • Air : Rider Kick
    • : Joker Grenade
      • Can be directed
      • Changes to HeatJoker
    • : Joker Strange
      • Changes to LunaJoker
    • +: Joker Extreme
      • Can be rotated before the kicks
      • Changes to CycloneJoker

  • Rider Cancel: Jump
  • Rider Glide: Jumping Roundhouse Kick
  • Moves

    • -----(8)-(4): a four staff attacks to jumping roundhouse kick ended with two spinning staff attacks
    • Running : a twirling staff attack
    • Air : a staff swing
    • Air : slams the staff on the ground
    • : Metal Twister
      • Keep pressing five more times for more attacks
      • Changes to CycloneMetal
    • : Metal Illusion
      • Hold button to create more discs max to 6
      • Changes to LunaMetal
    • +: Metal Branding
      • Hold buttons to charge the attack for more damage and release
      • Changes to HeatMetal

    Each Trigger Half-Changes has a different shot used for normal, running and air attacks:

    • Luna Memory shoots aimable, yet unpredictable multi bullets at a time
    • Cyclone Memory shoots powerful bullets at a time
    • Heat Memory shoots one bullet at a time


    • Rider Cancel: Jump
    • Rider Glide: Jumping Roundhouse Kick

    Moves

    • ----: a series of shots
      • Luna: 2-4-4-3-5
      • Cyclone: 13-13-14-14-14
      • Heat: only 1 bullet
    • Running : shoots a bullet
    • Air : shoots a bullets
      • Spammable
    • Air : shoots a bullet
    • : Trigger AeroBuster
      • Can be rotated
      • Changes to CycloneTrigger
    • : Trigger Explosion
      • Hold button for longer shot duration
      • Can be rotated
      • Changes to HeatTrigger
    • +: Trigger Full Burst
      • Can be rotated before the shot
      • Changes to LunaTrigger

    CycloneJoker Xtreme is accessed by pressing R2 when the super gauge is at 50% or 100%. After transforming, After transforming, W performs Double Xtreme. However, once the super meter is 0, Double will revert back to his original CycloneJoker form.

    • Rider Cancel: Jump
    • Rider Glide: Jumping Roundhouse Kick

    Moves

    • -----: a series of slashes
    • Running : a running slash
    • Air : an overhead slash
    • Air : Rider Kick
    • : Bicker Finallusion
    • : Prism Maximum Drive
    • +: Bicker Charge Break

    CycloneJoker Xtreme Gold is accessed by pressing R2 when entering Strongest Form at 100%. Similar to original CycloneJoker Xtreme, the form also only revert to original CycloneJoker.

    • Rider Cancel: Jump
    • Rider Glide: Tornado Charge

    Moves

    • ----(3)-: a series of flying beatdowns to rising flying charge
      • Good for aerial followups on last hit
    • Running : a charge dash
    • Air -: same as original CycloneJoker Air , except decrease into two
    • Air X: Air Dash
      • Hold and release
    • Air : Rider Kick
    • : a dashing beatdown
      • Hold for more hits during tornado charge first hit
      • Press again two more times for another hits
    • : Rising to Radial Tornado Attacks
      • Good for aerial followups
      • Hold for higher up
      • Hold for more long for radial attack
    • +: Double Xtreme Gold

    Changes[]

    • Rider Cancel: Jump (remained the same as the prequel)
    • Ultimate Form: CycloneJoker Xtreme Gold
      • Capable of Air Dash

  • Phillip's VA is not voiced by the original actors for some reasons not heard returned yet, which led Trigger Aero Buster voice by the original actor was not heard in previous games
  • The Left-Half (also Main Body) of Double, Joker debuted as a separate character. Similar normals and air moves as Joker Half-Changes, except for ground specials/finishers.

  • Strenghts/Pros and Weaknesses/Cons[]

    Strenghts/Pros[]

    • Joker Half-Changes and CycloneJoker Xtreme Gold are suitable as Air Combo fighter
    • LunaJoker's Joker Strange, LunaMetal's Metal Illusion, Trigger Half-Changes, and CycloneJoker Xtreme's (Bicker Finallusion) and (Prism Break) are suitable against long-ranges
    • Metal Half-Changes:
      • Ground  attacks are ood for close and mid-range combos
      • HeatMetal's Metal Branding can be useful against close range while not charged too long
      • LunaMetal's Metal Illusion can be useful against close and mid ranges before the shot
    • Cyclone Half-Changes related special moves are very powerful to use

    Weaknesses/Cons[]

    • Half-Changes act as a special moves instead of normal form change. This results changing to half forms only losses frame traps, as well as a quick recovered during juggle (particularly against bosses), including only revert back to default half-change form (CycloneJoker) on using form change function's
      • Which means there isn't any special moves like Maximum Drive of using Right-Half or using a synthetic Gaia Memory
    • Any form's special moves, except CycloneJoker Xtreme Gold's are slow on Rider Cancelling and vulnerable against incoming and surrounding attacks
    • LunaMetal's Metal Illusion shots, while nor fully charging is not good against close-range
    • Trigger Half-Changes:
      • -String and Air attacks cannot knocks the bosses
      • The -String property changes after using Half-Changes special moves must be learned carefully
      • LunaTrigger's multi damage can be unpreditable
      • There are not holding properties before the shot
    • CycloneJoker Xtreme's special cancels from -String combos losts frame traps, and let enemies like bosses quickly recovered during juggles

    Gallery[]

    Vehicle/Transportation[]

    Both separate W characters (Shotaro/original and Philip/FangJoker), later also Joker use the motorcycle HardBoilder.

    Advertisement